![stacking states rpg maker mv yanfly stacking states rpg maker mv yanfly](https://forums.rpgmakerweb.com/data/avatars/h/150/150373.jpg)
I am not new to the rpgmaker series, but I am new to VX Ace. This means I can have 16 servant NPCs in two files named Servant_1.png and Servant_2.png and still have the Name Window just displaying "Servant". Greetings, everyone Pleased to meet you all, my name is Sir. So I have found descriptions listed by Yanfly, who creates Plugins for RPG maker mv (recommended to check it Yanfly.moe). I also scripted it so that it will use the name of the file up until any underscore character. Spending my time creating games and discovering how RPG maker works I've found that it isn't that easy to figure out what the parameters do without spending a while searching the internet or by testing. Descriptors can be really useful for the player, and I just use Villager, or Girl, or Noble, etc, which means I can also group a bunch of Face Graphics together into the same file for those insignificant NPCs for ease of use. It also means that even the most insignificant NPC needs some sort of name or descriptor, but this isn't such a big deal. This means that NPCs with specific names need their own Face Graphic file (which is not a bad thing, since I have trouble remembering which Face Graphic is whose for the more important NPCs).
![stacking states rpg maker mv yanfly stacking states rpg maker mv yanfly](https://img.itch.zone/aW1nLzE5NzI3NzYucG5n/original/wpb0Ze.png)
So I modified the script to automatically put a Name Window on every Message Window that contained a Face Graphic, and to use the name of the file as the character's name. Made in RPG Maker MV Enterbrain (RPG Maker MV, also XP and 2000 resources) Yanfly (Yanfly Engine Plugins) Akashics (Monster graphics at Hime (Plugins) chronosv2 (Death Common Events plugin) SkottyTV (Window Graphics) whtdragon (RTP tileset edits) flirion (RTP charset edits) Soleil-musique (BGM at. Each level of your state will be a different state so for example Poison 1 can be state 10, Poison 2 state 11, Posion 3 be state 12, etc. Nor have to do so again if I happened to change someone's name. This part is standard RPGM using States but to get the affect of a stacking state debuff, use Yanfly's script as follows: 1. This script will add 2 more pages for displaying element and state resistance, skills (my manipulated skill included), kill counts, dropable items, and stealable items from Yanfly script. Call me lazy, but I really didn't want to have to go back over every single Show Text command I'd so far written, and repeatedly type in \n at the start of every single one, nor have to do so for every future one. Engine : RPG Maker VX Ace Version : 1.4 What is This This is an add-on for modern algebras Monster Catalogue.